Torchlight II (Runic Games)
System: PC Release Date: Summer 2012
Suggested ESRB: T for Teen
Preview Class: Engineer
today we are going to look at the Melee heavy class “Engineer” and discover if in a world of gears and steam engines does the support class of old take a step forward as the new ‘tank’ of the party?
The answer to the above question is yes! To those that may have thought that Engineer meant hanging back, repairing and tinkering with robots and building bombs, you’ll be pleasantly surprised. In Torchlights distinctly magic meets steampunk setting Engineers are stronger than ever. Using their knowledge of the mechanical arts these adventurer’s are clad in heavy armor powered by steam and ’ember’ a powerful mineral that played a key role in the original torchlight. Harnessing the power of steam and ember they set out to rock their enemies into the ground with fire and mechanical enhanced stomps.
The heaviest of the four classes Engineer’s can specialize into three skill tree’s the first being “Blitz” which allows you to crush, and obliterate groups of enemies with powerful stomp attacks as well as ablities that use the Engineer’s unique ‘charge’ bar to cause enhanced destruction through more explosions or bigger AOE stomping. Now don’t worry fans of the classic Engineer mentality, the 2nd skill tree is known as “Construction” this tree enables your already massive engineer to command an army of steampunk robots to overwhelm your foes, everything from medic bots to explosive spider bots are at your disposal. In place of stomps you are given grenade attacks and cannon support that allow you to command the battlefield while your army makes short work of anything that might survive your onslaught. The last skill tree is for those turtles out there, its called “Aegis” and focuses on becoming a one man phalanx. You carry a big shield and a sword in this spec while your skills focus on repelling your enemies through armor defenses like electrical shielding and the occasional explosive ‘overload’. As you can see the Engineer is a bigger, badder, yet highly intelligent monster this time around and should be a breath of fresh air when compared to the classic idea of what an Engineer is restricted to do.
In a group setting Engineer’s shine as they can control the melee range of battle often helping the other melee class Beserker by occupying targets or grouping them together so the ‘beast’ of the group can get their claws into the enemy. Capable of taking HUGE amounts of damage the Engineer does handle being a decent tank capable of dishing out as much damage as they take.
The engineer’s charge bar is split into six dot’s each of which can be used to unleash an enhanced version of one of your skills, the flame hammer skill detonates three charges instead of a single charge when there is even one charge in the bar. Certain skills in the blitz tree enhance the way you can acquire charge from almost everything you do meaning that the explosions will keep coming and even a small army of enemies won’t have a hope against you.
Its about time the Engineer became more than just a repair and turret guy, and torchlight is just the right setting to let them shine. If your interested in bashing the armies of monsters under your boot, or under the steel feet of your mechanized army? This is the class for you kupo!
Special Feature: Pets
a trend started in the first torchlight, pets play a key role in any adventurer’s arsenal when traveling the massive environments or dank dungeons that populate the world. They are a reliable attacker for your mage, they can carry your whole inventory and now, they can even do your shopping.
Pets in torchlight II now come in eight different flavors all of which prove their worth in no time at all. The developers must have listened as there are not only more pets but they can be slightly customized by changing color schemes. But don’t worry that’s not the only change that was made. On the game side of things pets can now fly back to town and with a pre-written grocery list, by you consumables while your out fighting the good fight, thus eliminating the need to return to town to get potions or scrolls!
As if it wasn’t good enough already that they are decent front line fighter’s and could sell any gear that you couldn’t carry, but now they are better than ever before. Another change to the pets altho minor is the inclusion of Collars and Tags. No longer do your pets have to wear the trinkets you don’t want, now they have dedicated ‘pet buff’ related equipment that makes them stronger and more resilient along side your ever growing character.
And before I forget, pets can still transform from any fish you feed them from fishing in any of the games many fishing holes. Fish themselves have upgraded to have several variety per ‘monster’ some fish are ‘big’ and allow for a longer transformation while others can even change your pet permanently until you feed them another fish!
Over all the pets are amazing and you’ll grow attached to having them with you when the going gets tough, and count on them to sell the mountain of loot you’ll pick up along the way. If the ARPG needed an innovation I’d say the pets are the best thing they could have done kupo!
Well that’s it for this Preview kupo! Next we’ll be taking a look at the “Embermage” and the reworked “enchantment system” in the game. Until then happy adventuring kupo!